Basti's Scratchpad on the Internet

Posts tagged "windows":

17 Sep 2020

Dear Computer, We Need to Talk

After years of using Linux on my desktop, I decided to install Windows on my computer, to get access to a few commercial photo editing applications. I'll go into my grievances with Linux later, but for now:

I tried to install Windows, you won't believe what happened next

Like I have done many times with Linux, I download a Windows image from my university, and write it to a USB drive, then reboot into the USB drive. The USB drive can't be booted. A quick internet search leads me to a Microsoft Support page on how to Install Windows from a USB Flash Drive, which says that

Instead, one has to format the stick as FAT32, make it active, then copy the files from the image to it. So I follow the instructions and open the Disk Management program. It does not offer an option of FAT32, nor for making the partition active. I settle on (inactive) exFAT instead. It doesn't boot.

I switch over to Linux, where I can indeed make a FAT32 partition, and I can mark it as bootable, which I take as the equivalent of active. But Linux can not open the Windows image to copy the files onto the USB stick. So back to Windows, for copying the files. Except they can't be copied, because some of them are larger than 4Gb, which can't be written to a FAT32 partition. What now?

While researching how to download a different version of Windows 10, I stumble upon the Media Creation Tool, which automatically downloads Windows 10 and writes it to the USB stick correctly. Why was this not pointed out in the article above? Who knows. At any rate, it works. I can finally install Windows.

The installation process requires the usual dozen-or-so refusals of tracking, ads, privacy intrusions, and voice assistants. I wish I could simply reject them all at once. And then the install hangs, while "polishing up a few things". Pressing the helpful back button, and then immediately the forward button unhangs it, and the installation completes.

Next up are drivers. It feels anachronistic to have to install drivers manually in this day and age, but oh well. The new GPU driver to make screen tearing go away, a driver for my trackball to recognize the third mouse button, a wacom driver, ten or so Intel drivers of unknown utility. The trackball driver is not signed. I install it anyway. The GPU driver does not recognize my GPU and can't be installed. A quick Internet search reveals that my particular AMD/Intel GPU/CPU was discontinued from support by both AMD and Intel, and does not have a current driver. But fora suggest that up to version 20.2.1 of the AMD driver work fine. They don't, the driver crashes when I open images in my photo editor. An even older version published by Intel does work correctly. So now I am running an AMD GPU with an Intel driver from 2018.

Installing and setting up Firefox and my photo editors works without issue, thank goodness. Emacs has a Windows installer now, which is greatly appreciated. OpenCL and network shares just work. This is why I'm installing Windows next to my Linux.

But Windows is still not activated. I copy my university's product key in the appropriate text box, but hesitate: That's for Windows Enterprise, and I'd be just fine with Home. So I cancel the activation without activating. A helpful link in the activation systems sends me to the Microsoft Store to get my very own version of Windows Home for €145, which normally retails for around €95, so that's a no-go. Whatever, I'll go with my university's Enterprise edition. Except the activation box now says my product key is invalid. And the Store now literally says "We don't know how you got here but you shouldn't be here" instead of selling me Windows. After a restart it installs and activates Windows Enterprise, even though I never actually completed the activation.

I install Git, but in order to access my Github I need to copy over my SSH key from the Linux install. Which I can't boot at the moment, because installing Windows overwrites the boot loader. This is normal. So I download Ubuntu, write it to the USB stick, boot into it, recover the bootloader, boot into my old install, reformat the stick, copy the files to the stick, boot back into Windows, and the files aren't on the stick. Tough. Boot back into Linux, copy the files onto the stick, eject the stick, boot back into Windows, copy the files to the computer. Great user experience.

Now that I have my SSH key, I open a Git Bash to download a project. It says my credentials are incorrect. I execute the same commands in a regular CMD instead of Git Bash, and now my credentials are correct. Obviously.

There are several programs that claim to be able to read Linux file systems from Windows. They do not work. But Microsoft has just announced that you will be able to mount Linux file systems from WSL in a few weeks or months. So maybe that will work!

I set my lock screen to a slideshow of my pictures. Except my pictures do not show up, and I get to see Window's default pictures instead. An internet search reveals that this is a wide-spread problem. Many "solutions" are offered in the support fora. What works for me is to first set the lock screen to "Windows Spotlight", then to "Slideshow". Only in that order will my pictures be shown.

I will stop here. I could probably go on ad infinitum if I wanted to. This was my experience of using Windows for one day. I consider these problems relatively benign, in that all of them had solutions, if non-obvious ones.

Why install Windows in the first place?

Part of the reason for installing Windows was my growing frustration with Linux. I have been a happy user of KDE of various flavors for about seven years now. But ever since I got into photo editing, things began to become problematic:

My photo editor requires OpenCL, but the graphics driver situation on Linux is problematic, to say the least. I generally managed to get RocM running most of the time, but kernel updates frequently broke it, or required down- or upgrading RocM. It was a constant struggle.

I wanted to work with some of my data on a network share, but KDE's implementation of network shares does not simply mount them for applications to use, but instead requires each application to be able to open network locations on their own. Needless to say, this worked almost never, requiring many unnecessary file copies. Perhaps Gnome handles network shares better, but let's not open that can of worms.

Printing photos simply never worked right for me. The colors were off, photo papers were not supported, the networked printer was rarely recognized. Both for a Samsung printer and an Epson and a Canon. One time a commercial printer driver for Linux printed with so much ink it dripped off the paper afterwards. Neither Darktable nor Gimp nor Digikam have a robust printing mode. I generally resorted to Windows for printing.

I ran that Windows in a virtual machine. With Virtualbox, the virtual machine would be extremely slow, to the point where it had a delay of several seconds between typing and seeing letters on the screen. VMWare did better, but would suddenly freeze and hang for minutes at a time. Disabling hugepages helped sometimes, for a short while. The virtual machine network was extremely unreliable. Some of these issues were probably related to my using a 4K screen.

Speaking of screens, I have two screens, one HighDPI 4k and one normal 1440p. Using X, the system can be either in HighDPI mode, or in normal mode. But it can't drive the two displays in different modes. Thus the second monitor was almost useless and I generally worked only on the 4k screen. With Wayland I would have been able to use both screens in different modes, but not be able to color-calibrate them or record screen casts. Which is completely unacceptable. So I stuck with one screen and X. In Windows, I can use both screens and calibrate them.

Additionally, Linux hardware support is still a bit spotty. My SD card reader couldn't read some SD cards because of driver issues. It would sometimes corrupt the SD card's file systems. USB-connected cameras were generally not accessible. The web cam did not work reliably. The CPU fan ran too hot most of the time.

So there had been numerous grievances in Linux that had no solutions. Still I stuck with it because so many more smaller issues were actually fixable if I put in the work. In fact I had accumulated quite a number of small hacks and scripts for various issues. I feared that Windows would leave me without recourse in these situations. And it doesn't. But at least the bigger features generally work as advertised.

Where do we go from here?

Just for completion's sake, I should really find an Apple computer and run it through its paces. From my experience of occasionally using a Macbook for teaching over the last few years, I am confident that it fares no better than Linux or Windows.

Were things always this broken? How are normal people expected to deal with these things? No wonder every sane person now prefers a smartphone or tablet to their computers. Limited as they may be, at least they generally work.

There is no joy in technology any more.

Tags: computers linux windows
19 Nov 2017

Installing Emacs on Windows

The official website states that you need to download Emacs from a nearby GNU mirror. However, this does not install gnutls, which is required for installing packages from melpa or marmalade. The documentation says that this can be obtained from ezwinports.

However, I have found that this does not work any more: As of Emacs 25, Emacs is available in 64 bit, but ezwinport only supplies 32 bit binaries. I had to search a bit, but the (in retrospect, obvious) solution is to download the required binaries from GnuTLS's website, directly. Then unpack all *.dll from the bin directory to your Emacs's bin directory, and you are good to go.

This situation is really a bit sad. Installing Emacs should not be this hard. But there is talk about providing a Windows installer for Emacs in one of the next versions, which will hopefully fix these issues.

Tags: emacs windows
10 Jul 2017

Audio APIs, Part 3: WASAPI / Windows

This is part three of a three-part series on the native audio APIs for Windows, Linux, and macOS. This third part is about WASAPI on Windows.

It has long been a major frustration for my work that Python does not have a great package for playing and recording audio. My first step to improve this situation was a small contribution to PyAudio, a CPython extension that exposes the C library PortAudio to Python. However, I soon realized that PyAudio mirrors PortAudio's C API a bit too closely for comfort. Thus, I set out to write PySoundCard, which is a higher-level wrapper for PortAudio that tries to be more pythonic and uses NumPy arrays instead of untyped bytes buffers for audio data. However, I then realized that PortAudio itself had some inherent problems that a wrapper would not be able to solve, and a truly great solution would need to do it the hard way:

Instead of relying on PortAudio, I would have to use the native audio APIs of the three major platforms directly, and implement a simple, cross-platform, high-level, NumPy-aware Python API myself. This effort resulted in PythonAudio, a new pure-Python package that uses CFFI to talk to PulseAudio on Linux, Core Audio on macOS, and WASAPI[1] on Windows.

This series of blog posts summarizes my experiences with these three APIs and outlines the basic structure of how to use them. For reference, the singular use case in PythonAudio is block-wise playing/recording of float data at arbitrary sampling rates and block sizes. All available sound cards should be listable and selectable, with correct detection of the system default sound cards (a feature that is very unreliable in PortAudio).

[1]: WASAPI is part of the Windows Core Audio APIs. To avoid confusion with the macOS API of the same name, I will always to refer to it as WASAPI.


WASAPI

WASAPI is one of several native audio libraries in Windows. PortAudio actually supports five of them: Windows Multimedia (MME), the first built-in audio API for Windows 3.1x; DirectSound, the audio subsystem of DirectX for Windows 95; Windows Driver Model / Kernel Streaming (WDM/KS), the improved audio system for Windows 98; ASIO, a third-party API developed by Steinberg to make pro audio possible on Windows; and finally, Windows Audio Session API (WASAPI), introduced in Windows Vista to bring a modern audio API to Windows.

In other words, audio on Windows has a long and troubled history, and has had a lot of opportunity for experimentation. It should then be no surprise that WASAPI is a clean and well-documented audio API that avoids many of the pitfalls of its predecessors and brethren. After having experienced the audio APIs of Windows, Linux, and macOS, I am beginning to understand why some programmers love Windows.

But let's take a step back, and give an overview over the API. First of all, this is a cross-language API that is meant to be used from C#, with a solid bridge for C++, and a somewhat funky bridge for C. This is crucial to understand. The whole API is designed for a high-level, object-oriented runtime, but I am accessing it from a low-level language that has no concept of objects, methods, or exceptions.

Objects are implemented as pointers to opaque structs, with an associated list of function pointers to methods. Every method accepts the object pointer as its first argument, and returns an error value if an exception occurred. Both inputs and outputs are function arguments, with outputs being implemented as pointer-to-pointer values. While this looks convoluted to a C programmer, it is actually a very clean mapping of object oriented concepts to C that never gave me any headaches.

However, there are a few edge cases that did take me a while to understand: Since the C API is inherently not polymorphic, you sometimes have to manually specify types as cryptic UUID structs. Figuring out how to convert the UUID strings from the header files to such structs was not easy. Similarly, it took me a while to reverse-engineer that strings in Windows are actually uint16, despite being declared char. But issues such as these are to be expected in a cross-language API.

In general, I did not find a good overview on how to interpret high-level C#-concepts in C. For example, it took a long time until I learned that objects in C# are reference counted, and that I would have to manage reference counts manually. Similarly, I had one rather thorny issue with memory allocations: in rare occasions (PROPVARIANT), C# is expected to re-allocate memory of an object if the object does not have enough memory when passed into a method. This does not work as intended if you don't use C#'s memory allocator to create the memory. This was really painful to figure out.

Another result of the API's cross-language heritage are its headers: There are hundreds. And they all contain both the C API and the C++ API, separated by the occasional #ifdef __cplusplus and extern C. Worse yet, pretty much every data type and declaration is wrapped in multiple levels of preprocessor macros and typedef. There are no doubt good reasons and a rich history for this, but it took me many hours to assemble all the necessary symbols from dozens of header files to even begin to call WASAPI functions.

Nevertheless, once these hurdles are overcome, the actual WASAPI API itself is well-structured and reasonably simple. You acquire an IMMDeviceEnumerator, which returns IMMDeviceCollections for microphones and speakers. These contain IMMDevices, which represent sound cards and their properties. You activate an IMMDevice with a desired data format to get an IAudioClient, which in turns produces an IAudioRenderClient or IAudioCaptureClient for playback or recording, respectively. Playback and recording themselves are done by requesting a buffer, and reading or writing raw data to that buffer. This is about as straight-forward as APIs get.

The documentation deserves even more praise: I have rarely seen such a well-documented API. There are high-level overview articles, there is commented example code, every object is described abstractly, and every method is described in detail and in reference to related methods and example code. There is no corner case that is left undescribed, and no error code without a detailed explanation. Truly, this is exceptional documentation that is a joy to work with!

In conclusion, WASAPI leaves me in a situation I am very unfamiliar with: praising Windows. There is a non-trivial impedance mismatch between C and C# that has to be overcome to use WASAPI from C. But once I understood this, the API itself and its documentation were easy to use and understand. Impressive!

Tags: audio programming windows
15 Mar 2009

Debugging und GCC auf Windows

code.png

So, jetzt habe ich mein Mex-File zum Einlesen beliebiger Audiodateien endlich lauffähig auf Windows und Mac. Leider werde ich nicht dafür bezahlt, auch noch eine Linux-Version zu bauen, aber falls Interesse besteht, versuche ich mich vielleicht einmal daran.

The State of The Union: Kleine Dateien einlesen, kein Problem. Exotische Formate einlesen, kein Problem. Metadaten auslesen, kein Problem. Dateigröße, Bitrate und Samplerate auslesen, ein kleines Problem, da diese Parameter bei komprimierten Formaten nicht unbedingt fest stehen. Große Dateien einlösen, auf dem Mac kein Problem, auf Windows… nun ja, es dauert. Eine WAV-Datei von 5:30 min einzulesen, dauert mit Windows momentan ca. eine Stunde. Das kann nicht sein, in der Zeit habe ich die Datei dem Programm vorgelesen, wenn es sein muss.

Also, was ist da faul? Jetzt heißt es debuggen: GDB ist mein Freund, aber leider spreche ich seine Sprache nicht, also Oldschool-Debugging mit printf() (bzw. mexPrintf(); Aber da `#define printf mexPrintf` ist das das selbe). Blöd nur, dass Matlab selbst entscheidet, wann es meine Printfs auf den Bildschirm schreibt und es sich dazu entschlossen hat, dies immer erst nach dem Ausführen der Datei, also erst nachdem es bereits eine Stunde gearbeitet hat, zu tun. Einiges Hirnen später konnte ich Matlab endlich über eine Kombination aus Typecasts, sprintf und mexWarnMsgTxt dazu überreden, wenigstens sporadisch ein paar Informationen herauszugeben.

Das Ergebnis:

  1. Die Datei funktioniert tadellos, ist nur ein wenig langsam (s.o.)
  2. Wer ist schuld? Realloc ist schuld!

Das kam überraschend! Offenbar ist realloc auf dem Mac um mehrere Größenordnungen performanter als auf MinGW/Windows, denn die selbe Anwendung, die auf dem Mac ca. eine Sekunde braucht, braucht auf Windows eine Stunde! Und das allein wegen realloc! (Eigentlich: eine halbe Stunde wegen realloc, der Rest ist der Tatsache geschuldet, dass Windows in einer VM läuft)

Bei WAV-Dateien werden immer 2048 Samples an einem Stück ausgelesen. Danach verwende ich ein realloc, um meinen haupt-Speicherpuffer um diese Größe zu vergrößern und kopiere die neuen Daten dort hinein. Bei meinen 5:30 min macht das bei einer Samplerate von 44100 kHz und zwei Kanälen ca. 15000 Aufrufe von realloc. Komprimierte Datenformate haben üblicherweise kleinere Frames und damit noch einmal wesentlich mehr realloc-Aufrufe. Der Plan ist also, jetzt statt häufiger, kleiner realloc-Aufrufe, seltenere, größere Aufrufe zu machen. Zeit für ein paar Experimente:

realloc()-Größe realloc()-Aufrufe benötigte Zeit
211 = 2048 15000 ~1 h
216 = 65536 470 ~2 min
217 = 131072 240 ~1 min
218 = 262144 120 30 s
219 = 524288 60 18 s
220 = 1048576 30 10.5 s
221 = 2097152 15 7.3 s
222 = 4194304 7 5.1 s
223 = 8388608 3 4.2 s

Das Spannende ist: Ich ändere durch meine Methodik praktisch nichts außer der Anzahl und Größe der realloc-Aufrufe, aber man erkennt einen eindeutigen Zusammenhang zwischen Performance und Anzahl der Aufrufe, ergo ist realloc der alleinige Schuldige für mein Performanceproblem auf Windows.

An dieser Stelle fiel mir ein, dass ich bereits an früherer Stelle einmal die gesamte Länge des Audio-Streams anhand der Metadaten geschätzt hatte. Durch eine somit vorgenommene Prä-Allokation des gesamten Speichers lässt sie die Laufzeit weiter auf 2.2 s drücken. Das ist immernoch nicht einmal halb so schnell wie auf OSX (0.9 s), aber das mag auch an der virtuellen Maschine liegen.

Mehr als diesen anecdotal Evidence kann ich nicht anbieten, aber ich bin mir sicher, dass ich ab jetzt die Finger von inkrementiellen Speichervergrößerungen auf MinGW/Windows lassen werde. Ist das in MSVC ähnlich schlimm, oder habe ich da etwa einen Bug entdeckt?

Tags: compiling windows
12 Mar 2009

Kompilieren auf Windows

open_source_rules.png

Seit einigen Wochen arbeite ich an einem kleinen Projekt: Eine Matlab-Funktion, die, ähnlich wie die standard-Funktion wavread(), Audiodateien einlesen kann. Aber nicht irgendwelche Audiofiles, sondern ALLE MÖGLICHEN Audiofiles. Wie geht das? Jeder kennt VLC, den Video-Player, der so ziemlich jedes Video öffnen kann, das man ihm vorsetzt, selbst wenn man überhaupt keine Codecs installiert hat. VLC basiert auf FFmpeg, einem Open-Source Programm, welches Funktionen bereit stellt, um eben alle möglichen Mediendaten zu öffnen.

Und da FFmpeg freie Software ist, kann man sie auch für andere Dinge verwenden, etwa, um mit Matlab Audiodateien zu öffnen. Fehlt noch eine Verbindung zwischen Matlab und den FFmpeg-C-Bibliotheken, und die gibt es in Form von Mex, der C-Schnittstelle von Matlab. Feine Sache, zwar hat es eine Weile gedauert, bis ich mich in libavformat und libavcodec eingearbeitet hatte (die beiden wichtigsten FFmpeg-Bibliotheken), aber im Endeffekt lief das alles sehr schmerzfrei – und das, obwohl ich bisher Mex-Kompilieren mit Matlab immer als eine grausige Beschäftigung in Erinnerung hatte, gespickt von kryptischen Kompiler-Fehlern und hässlichen Notlösungen.

Bumms, Zack, kaum hatte ich mich versehen, hatte ich ein lauffähiges, tadellos funktionierendes Mex-File auf meinem Mac liegen. Damit hatte ich nicht gerechnet. Also sofort die momentane Euphorie ausnutzen und weiter zu Schritt 2, das Ganze nochmal auf Windows. Meine Probleme, Windows so einzurichten, dass ich endlich Kompilieren kann, hatte ich ja schon berichtet. Ich hatte also Visual Studio 2005 installiert, um Matlab zufrieden zu stellen und einen anständigen Kompiler auf dem System zu haben. Aber war ja klar, MSVC macht wieder sein eigenes Ding und nichts ist mit Standardkonformität und Trallalla: Keine C99-Unterstützung, also keine Variablendeklarationen mitten im Code und keine stdint.h oder inttype.h. Ein Glück, es gibt wieder ein wenig mehr Free Software, die wenigstens letztere Lücke schließt. Dennoch; Ich bekomme mein mex-File nicht zum Laufen. Es ist wie verflucht, kaum setze ich mich an eine Windows-Maschine zum Programmieren, fällt meine Produktivität auf das Niveau eines Backsteins.

Enter gnumex, noch ein weiteres Stück FOSS, das es ermöglicht, GCC als Mex-Kompiler zu verwenden, AUF WINDOWS. Um die Dinge zu vereinfachen, verwendete ich die MinGW-Variante und kaum war diese Hürde genommen… lief alles. Einfach so. Wahrscheinlich bin ich ein Dickschädel und habe einfach nicht die Geistesschärfe, mit Windows-Kompilern zu arbeiten, aber mir scheint, alles was ich diesbezüglich anfasse und das nicht GCC heißt ist zum Scheitern verurteilt. Ein Glück, dass es die vielen klugen Jungen und Mädchen gibt, die so wunderbare freie Software schreiben, die mir das Leben so viel einfacher macht!

Eine Fortsetzung kommt noch…

Tags: compiling matlab windows
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